Computing

At Springfield Primary Academy, we believe that it is vital for all our pupils to learn from and about Computing and Technology, so that they can understand the world around them. Through teaching our computing curriculum, we aim to equip our children to participate in a rapidly changing world where work and leisure activities are increasingly transformed by technology. It is our intention to enable children to find, explore, analyse, exchange and present information as well as having the skills to manipulate, develop and interpret different forms of technology in an ever-changing world.

In such a fast-moving curriculum, we are constantly looking at new ways of delivering relevant and exciting activities, while still delivering the fundamental skills needed for computing. Using technology safely and responsibly is a priority and ensuring all pupils are able to use the internet and equipment appropriately is of paramount importance. We encourage our pupils to make links across the curriculum, the world and our local community, to reflect on their own experiences, which are designed in our curriculum, allowing horizontal and vertical links with previous year groups.

Our ambitious computing curriculum is now structured in 3 areas that allow all pupils from EY to Year 6 to progress through different categories of knowledge. These are: 

  • Digital Literacy 
  • Information Technology
  • Computer Science

Via the national curriculum and our progression of skills, we will ensure that all pupils: 

  • A passion for computing and an enthusiastic engagement in learning, which develops their sense of curiosity about the world and technology around them 
  • A desire to embrace challenging activities, including opportunities to undertake high-quality tasks across a variety of computing aspects 
  • Able to connect with others responsibly and are competent, confident and creative users of information and communication technology. 
  • Will have the awareness of key issues in computing such as: consent, bullying, plagiarism, copyright and privacy. 
  • Are confident in using code and can understand and apply the fundamental principles and concepts of computer science, including logic, algorithms and data representation. 
  • When coding, pupils can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems 
  • Effectively develop and build a wide and varied range of skills in order to apply, analyse and evaluate information that is presented in a variety of ways  
  • The ability to think critically about computing and communicate ideas confidently and to a range of audiences 

Computing Documents

Updated: 19/05/2023 333 KB